Towns System

Towns System
Friends can get together and create their own town, and over time rank up that town to expand it, give its citizens more perks and of course have more fun. Once a town is started, the ownership can be handed down and passed along, either to start new towns or because someone is leaving. Of course, at Forge of Thrones everyone is competing and working to forge their own kingdom of which they can be the monarch!

As a side note, owners or "town leaders" will have to choose a "second in command" if the leader becomes inactive for a period of time (a week to 2 weeks with no notice) then it is automatically passed to the second in command.

Our town system is divided into two tracks an Economic track and a Military track. The difference? Simply what you wish to build your town to be like, and or look like. Do you want your town to have an inn, and have a market center? Or do you wish to build up your walls, and to build watchtowers to protect your town from evil eyes. Its your choice. Really you could do a mixture of each, all you have to do is to carry out your chosen tracks requirements.

(This can be viewed in game by typing /news townranks)

Commune
Rank 1 Town - Cost: *5000 Requirements:


 * Leader : Pilgrim


 * 2 other Members


 * 1 Food Source


 * House for each member

Bonuses:


 * Protection Radius : 35


 * Build protection (to keep people from stealing your house)

Outpost
Rank 2 Town - Cost: *12,000 Requirements:


 * Leader : Monk


 * 3 other members


 * House for each member


 * 1 Stockhouse

Bonuses:


 * Protection Radius : 45


 * Enderman grief removal

Village
Rank 3 Town  - Cost: *20,000 Requirements:


 * Leader : Knight


 * 5 other members


 * House for each member


 * Armory or tool house

Bonuses:


 * Protection Radius : 55


 * Fire Protection

Borough
Rank 4 Town - Cost: *30,000 Requirements:


 * Leader : Bishop


 * 7 other members


 * House for each member


 * Inn for travels

Bonuses:


 * Protection Radius : 65


 * PvP Protection

Trading Post
Rank 5 Town - Cost: *50,000 Requirements:


 * Leader : Templar


 * 9 other members


 * House for each member


 * Market Square for members to post shops (with signs)

Bonuses:


 * Protection Radius : 75


 * Disposal Sign


 * Can claim a rank 1 town elsewhere

Sanctuary
Rank 6 Town - Cost: *75,000 Requirements:


 * Leader : Paladin


 * 11 other members


 * House for each member


 * Build a Temple/Church

Bonuses:


 * Protection Radius : 90


 * Heal Sign

Metropolis
Rank 7 Town - Cost: *125,000 Requirements:


 * Leader : Duke


 * 13 other members (including members in the colony)


 * House for each member


 * Create another food source, Start a Rank 1 Town

Bonuses:


 * Protection Radius : 105


 * Ministry building at spawn

Kingdom
Rank 8 Town - Cost: *175,000 Requirements:


 * Leader : Monarch


 * 15 other members (including members in the colony)


 * House for each member


 * Upgrade your colony to rank 2, Create a building to warp to colony

Bonuses:


 * Protection Radius : 125


 * Ability to warp to your colony

Fortress
Rank 5 Town - Cost: *50,000 Requirements:


 * Leader : Templar


 * 9 other members


 * House for each member


 * Build a wall around your town that you can defend from

Bonuses:


 * Protection Radius : 75


 * Disposal Sign


 * Can claim a rank 1 town elsewhere

Hold
Rank 6 Town - Cost: *75,000 Requirements:


 * Leader : Paladin


 * 11 other members


 * House for each member


 * Build 2 Watch towers outside your walls

Bonuses:


 * Protection Radius : 90


 * Heal Sign

Citadel
Rank 7 Town - Cost: *125,000 Requirements:


 * Leader : Duke


 * 13 other members (including members in the colony)


 * House for each member


 * Create a Moat around your wall, Start a Rank 1 Town

Bonuses:


 * Protection Radius : 105


 * Ministry building at spawn

Kingdom
Rank 8 Town - Cost: *175,000 Requirements:


 * Leader : Monarch


 * 15 other members (including members in the colony)


 * House for each member


 * Upgrade your colony to rank 2, Create a building to warp to colony

Bonuses:


 * Protection Radius : 125


 * Ability to warp to your colony

Beginner Towns

 * Overwatch
 * Utopia
 * New Vail
 * Galifrey
 * Illa
 * Cyan Canopies
 * Northwatch
 * Avalon

Advanced Towns

 * Jacinto

Colonies

 * Tardis